I am proficient in multiple areas of game development—both as standalone responsibilities and, even more so, in understanding the relationships between them.
Unity Development
– Programming of clean, optimized gameplay features based on a design document. – Technical design of said features and analysis of technical impacts on other game systems and performance. – Working with native Unity features – Animator, Timeline, Lighting, …
Game Design
– Designing gameplay features complementing game’s vision. – Consultation on existing features and improvement iterations and polish design. – Documentation of the whole process in clean visual manner – using “One-Page Design” principles and specialized applications (Miro board, ..etc.).
Level Design
– Designing compelling, enjoyable, and visually interesting levels, given the necessary tools such as characters, props, and other building blocks. – Building designed levels at any stage from Grey-boxing, through Populating, to Polishing. – Working with procedural Level Design concepts – setting properties instead of hand-crafting levels.
Contract & Cost
I do have a preference for long-term contract, but I am open-minded towards short-term collaborations.
My rates are flexible and negotiable, tailored to the project’s expectations, complexity, and available resources.