I am a Game Designer who enjoys discovering unique concepts.

I’m just here, looking awkwardly forward because, well, I still haven’t quite figured out how to nail a decent self-portrait.

Who am I?

I believe video games are uniquely complex media with nearly infinite potential and it takes healthy balance of Mechanics, Level Design, Graphics, Audio, Story …(and frankly many other factors)… to make an enjoyable experience.

However, I see player agency as the most important factor in making games truly fun. Empowering players to make meaningful choices is what sets games apart from other forms of media.

I also believe that not every game needs to appeal to everyone. The most compelling games are often those that are unapologetically true to their own vision, rather than trying to please the broadest audience.

I am working towards fulfilling my dreams of directing an independent game development studio of my own. Being surrounded talented and equally motivated team-members and bringing our visions to life – that is what I strive for.

I like to consider myself a generalist. Sort of “Jack of All trades, Master of ..some”. I specialize in Game Design, Programming, and Directing a team of people – which means I need (and want) to have beyond basic understanding of all roles included in development of a videogame.

TECH SKILLS

Unity Engine
C# Programming
Unity VCS, Git VCS
Gameplay Design
Level Design

SOFT SKILLS

Problem-Solving
Adaptability
Time Management
Teamwork
Leadership

want more?