Past Ventures
Current Endeavors
Future Plans
Projects I worked With
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SPace Rush
Status: Early Development
Role: Lead Developer
#3D #Top-Down #Rogue-lite #Heroes
Space Rush is top-down action rogue-lite about adventures of a crew of bounty hunters, traveling across galaxy to find rare relics, fight enemies and carry out missions. Select a Hunter, equip gear choose a pet companion and embark on an epic adventure!
Personal projects
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Signál; Marionette
Status: Closed
#3D #UniqueControls
Signál: Marionette is a game that requires puppeteer-like skills to control the main character. It is set in a fantastical world where a mystical energy source known as ‘Signál’ fuels a myriad of intricate devices…
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Snejk
Status: Uploaded on Itch.io
#3D #Platformer
Classic Snake game with a twist – 3D platformer with unique movement controls.
My first finished project. I recently decided to remake it as it had many problems which all stemed from scope creep and rushed finish.
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Brang
Status: Uploaded on Itch.io
#2D #Shooter
This was quick project I spent only few weeks with. I had a few different 2D game prototypes that did seem fun enough on their own. So I combined the movement abilities, shooting controls, pool game and tilemap coloring system together to create this arcade style project.
Tools
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Signal System
Status: Outdated code => Updates expected
#Utility #Feedback
Logical circuit system inspired by Redstone (from Minecraft). Used to give Audio-Visual feedback to player’s actions – like pressing buttons and pulling levers and adding basic logic components for creation of simple puzzles.
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"Tetris Inventory Grid"
Status: In-Development
Advanced Grid system – includes Wall & Corner grid cells.
Provides functionality for moving objects across the grid – by checking availability of Grid Cells. And detecting possible collisions with Wall & Corner grid cells.
Jam Games
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Bunny Hop
#2D #Platformer
Bunny Hop was my first ever game jam participation. The theme of the jam was to create a game controlled by a single button.
I decided to create a simple 2D jumping game, because it best suited my abilities at the time. It did not exactly turn out to be perfect game. But it was great experience and test of my abilities under time pressure.
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Pots 'n' Points
#3D #Arcade #TeamProject
Pots ‘n’ Points was first game that I worked on in a team and it was only quick 72 hours game jam.
Apart from me there were 2 other team members. One of which was programmer and designer on the game, and the music composer. My role was also of a designer and programmer and I also took on the ‘director’ role of the team.
The goal of the game is to controlling cooking pot with physics based movement and collect as much food items as possible without getting destroyed by damage zones as the games get progressively more and more difficult.