Past Ventures
Current Endeavors
Future Plans

Projects I worked With

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Space Rush

Status: Cancelled Due to Lack of Funds
Role: Lead Developer

#3D #Top-Down #Rogue-lite #Heroes

An action rogue-lite in top-down perspective.
Offering variety of playable characters, each with multiple upgrade paths for each game-session.

Why it failed?
The project was too ambitious while lacking enough development resources to even prove it’s viability on an MVP.

Personal projects

Re;Snejk

Status: In-Development
Role: Solo-Dev
#3D #Platformer #Classic-Twist #Mobile

Revisiting the core concepts of my previous projects – Snejk & Brang. With ton more experience I decided to design a game with way tighter scope & greater commercial viability.

Progress Update (August 2025):
Currently working on a Demo build.

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Marionette

Status: On-Hold (Prototype on Itch.io)
Role: Solo-Dev
#3D #top-down #unique-controls #Atmospheric #Cinematic

Exploring unique character control mechanics, while presenting nonverbal narrative.

Marionette aims to be a short impactful experience. With some re-playability value rooted in multi-solution approach to any obstacle.

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Signál; Marionette

Status: Closed
Role: Solo-Dev
#3D #UniqueControls #Tech-demo

   Signál: Marionette is a first attempt on a bigger project 

game that requires puppeteer-like skills to control the main character. It is set in a fantastical world where a mystical energy source known as ‘Signál’ fuels a myriad of intricate devices…

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Snejk

Status: Uploaded on Itch.io
Role: Solo-Dev
#3D #Platformer #Classic-Twist 

   Classic Snake game with 3D platformer twist with unique movement controls.

My first attempt on a game with Level Design. 
Very chaotic and very difficult to play.

But a great lesson indeed.

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Brang

Status: Uploaded on Itch.io
Role: Solo-Dev
#2D #Shooter #Pixel-Art #Painting

   Small scale arcade-style project exploring a use of tilemaps and dynamic “painting” into them.
You play a game of pool, while being attacked by enemies. Every interaction also paints colors into the level.

Tools

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Logic Circuits

Codename: Signál
Status:
Shelved
#Utility #Feedback 

Logical circuit system inspired by Redstone (from Minecraft). Used to give Audio-Visual feedback to player’s actions – like pressing buttons and pulling levers and adding basic logic components for creation of simple puzzles. 

Tetris Inventory

Codename: Fridge
Status:
Shelved (early version)
#Inventory # Mini-game
 

Advanced Grid system – includes Wall & Corner grid cells.
Provides functionality for moving objects across the grid – by checking availability of Grid Cells. And detecting possible collisions with Wall & Corner grid cells.

Jam Games

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Bunny Hop

#2D #Platformer

   Bunny Hop was my first ever game jam participation. The theme of the jam was to create a game controlled by a single button. 

   I decided to create just a very simple 2D jumping game, it turned out a little difficult to play. But it was great experience and test of my abilities under time pressure.

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Pots 'n' Points

#3D #Arcade #TeamProject

   Pots ‘n’ Points was first game that I worked on in a team and it was only quick 72 hours game jam.

  Apart from me there were 2 other team members. One of which was programmer and designer on the game, and the music composer. My role was also of a designer and programmer and I also took on the ‘director’ role of the team. 

The goal of the game is to controlling cooking pot with physics based movement and collect as much food items as possible without getting destroyed by damage zones as the games get progressively more and more difficult.